I've already written a good number of posts about this patch, so I'll divide them by profession and add some other comments:
Jewelcrafting:
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This is really a change to Tailoring/Leatherworking/Blacksmithing, but it has a great impact also on JC, since most people will need two more gems for their equip. No changes have been seen on PTR regarding [Dragonkiller Tunic] / [Assassin's Chestplate] / [Belt of Nefarious Whispers] / [Corded Viper Belt].
Another gem cut had been added: Vivid Dream Emerald provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.
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Enchanting:
Other things:
Enchant Cloak - Dodge can no longer be cast on capes below the character level 35 requirement.
[Formula: Enchant Cloak - Dodge] was one of the better enchantments for BoA cloaks (obviously not as good as [Formula: Enchant Cloak - Stealth], but still good)... So now there won't be this option anymore.
Enchant 2H Weapon - Mighty Agility required Runed Elementium Rod, which is learned at a higher skill level. This has been addressed.
Engineering:
- Engineers won't need Volatile Air anymore (well, not as much as they need now, anyway)
Alchemy:
I said they would have made [Lifebound Alchemist Stone] not disenchantable anymore, and they actually did so the day after I posted that... All the other information in the post are still valid, as far as I know.
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